At Sony, I worked on the front-end menus and the special effects for Sorcery, a fantasy-type fighting and spell-casting game for the Playstation.  I mainly used Photoshop and Debabelizer, but I also used  3D Studio Max, animation packages, and several utilities built by the programmers on our team.

This game was cancelled two years into production because of the complex gameplay.
  FRONT-END MENUS

SPELL EFFECTS

 
 

 

 

 

This was one of the logos I proposed.