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| At
Sony, I worked on the front-end menus and the special effects for Sorcery,
a fantasy-type fighting and spell-casting game for the Playstation. I
mainly used Photoshop and Debabelizer, but I also used 3D Studio Max,
animation packages, and several utilities built by the programmers on our
team. This game was cancelled two years into production because of the complex gameplay. |
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This was one of the logos I proposed. |